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In the Western version of Astellia, the ticket system still exists, but they are earned passively over time, and are not sold for cash. Information on these restrictions can be found here: Īs a system from the original KR release of Astellia, Dungeon Tickets were earned only while online, and sold via the Cash Shop. As is standard for many games, there will be some restrictions in place to ensure we maintain a safe and fun environment for all players.
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We received some questions regarding what type of restrictions will be in place for name reservations. The Limited Edition Player Costumes, Astel Skins, and Mount awarded by pre-orders, will always be claimable for your account across all characters you make. There have been some concerns that these rewards were a one time only claim as seen in many other games, that is not the case. Limited Edition Costume, Astel Skin, and Mount We are planning to release a total of 15,000 Keys prior to launch across a variety of platforms such as our website, social media, news outlets, and other community hubs such as Discord.
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Purchasing one of these packages is not the only way players will be able to gain access to CBT. There has been some confusion about Closed Beta (CBT) access being entirely limited to Pre-Order Packages. These Legendary Dungeons will offer the next tier of gear progression, Legendary Gear, which will act as a soft gear reset, again offsetting any potential advantage.īy planning and releasing content in this responsive manner we are able to keep a level playing field and insure the best gameplay experience possible as the service goes live. While we understand this concern, following launch we are preparing to open legendary dungeons, again this will not happen until we see users are progressed enough and ready to tackle the content. Outside of PvP content there was also the concern that players would simply progress further than others could ever hope to catch up to. Our plan has been from the beginning to not have Avalon enabled at launch, but instead to closely monitor user activity and progression so we can enable the content once we have enough players ready and able to participate. This choice has raised concerns about the advantages such a head-start will grant users, especially in competitive content such as Avalon. We have all spent hours sitting in a queue, or worse scheduling time off work to enjoy the launch only to end up sitting around all day waiting for servers to stabilize enough to support players. As most gamers have experienced, when a game launches, servers often have issues. We considered this at length internally before deciding to approach launch in this manner, and believe it is the best method to bring the servers online. Those who would like to pre-purchase Astellia can do so at this link.Just leave this sucker here and play a gameįor the Western Launch of Astellia each pre-order package will have a different start date, this has been done to support game server integrity. This will apply as much stress to the server as possible.
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There will be separate North American and European servers at launch, the CBT players will be working to break a server during the stress test, where everyone, regardless of location will be on that one server. High-end gameplay can also be tried out on Saturday, June 29th, where players receive a level boost and suitable equipment. Players will also assist in creating a baseline for how the game systems are being used. These testers will provide the studio with invaluable data about features and mechanics in Astellia, such as progression speed and the updated combat systems. This Closed Beta will run from June 25th until July 2nd, and giveaways are also happening on the Astellia Discord.
#Astellia closed beta code#
Those who received a code on our website can join this test as well, but not the future tests. Astellia Online‘s first-ever Closed Beta has officially begun today and those who pre-purchased Astellia gain join in.